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	<title>gmilburn.ca &#187; Featured</title>
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	<description>Essays, Projects, and Distractions of Geoff Milburn</description>
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		<title>Triumph of the Golden Rule</title>
		<link>http://www.gmilburn.ca/2010/02/24/triumph-of-the-golden-rule/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=triumph-of-the-golden-rule</link>
		<comments>http://www.gmilburn.ca/2010/02/24/triumph-of-the-golden-rule/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 03:35:10 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Numbers & Nature]]></category>
		<category><![CDATA[cooperation]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[mathematics]]></category>

		<guid isPermaLink="false">http://www.gmilburn.ca/?p=1846</guid>
		<description><![CDATA[Almost every decision we make involves someone else in one way or another, and we face a constant choice. Should we take advantage of them, go for the quick score and hope we never see them again - or should we settle for a more reasonable reward, co-operating in the hope that this peaceful relationship will continue long into the future?]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gmilburn.ca/wp-content/uploads/2010/02/crowd.jpg" alt="" title="crowd" width="200" height="199" class="alignright size-full wp-image-2123" /></p>
<p>We live in a world with other people. Almost every decision we make involves someone else in one way or another, and we face a constant choice regarding just how much we&#8217;re going to trust the person on the other side of this decision. Should we take advantage of them, go for the quick score and hope we never see them again &#8211; or should we settle for a more reasonable reward, co-operating in the hope that this peaceful relationship will continue long into the future?</p>
<p>We see decisions of this type everywhere, but what is less obvious is the best strategy for us to use to determine how we should act. The <a href="http://en.wikipedia.org/wiki/Ethic_of_reciprocity">Golden Rule</a> states that one should &#8220;do unto others as you would have them do unto you&#8221;. While it seems rather naive at first glance, if we run the numbers, we find something quite amazing.</p>
<h2>A Dilemma</h2>
<p>In order to study these types of decisions, we have to define what exactly we&#8217;re talking about. Let&#8217;s define just what a &#8220;dilemma&#8221; is. Let&#8217;s say it has two people &#8211; and they can individually decide to work together for a shared reward, or screw the other one over and take it all for themselves. If you both decide to work together, you both get a medium-sized reward. If you decide to take advantage of someone but they trust you, you&#8217;ll get a big reward (and the other person gets nothing). If you&#8217;re both jerks and decide to try to take advantage of each other, you both get a tiny fraction of what you could have. Let&#8217;s call these two people Alice and Bob &#8211; here&#8217;s a table to make things a bit more clear.</p>
<table>
<tr>
<td></td>
<td bgcolor="#e9e8e3"><strong><center>Alice cooperates</center></strong></td>
<td bgcolor="#FBFAF9"><strong><center>Alice defects</center></strong></td>
</tr>
<tr>
<td bgcolor="#e9e8e3"><strong>Bob cooperates</strong></td>
<td bgcolor="#D7D6CD">Everyone wins! A medium-sized reward to both for mutual co-operation</td>
<td bgcolor="#e9e8e3">Poor Bob. He decided to trust Alice, who screwed him and got a big reward. Bob gets nothing.</td>
</tr>
<tr>
<td bgcolor="#FBFAF9"><strong>Bob defects</strong></td>
<td bgcolor="#e9e8e3">Poor Alice. She decided to trust Bob, who took advantage of her and got a big reward. Alice gets nothing.</td>
<td bgcolor="#FBFAF9">No honour among thieves&#8230; both Bob and Alice take the low road, and fight over the scraps of a small reward.</p>
<tr>
<td bgcolor="#FFFFFF">&nbsp;</td>
<td bgcolor="#FFFFFF"></td>
<td bgcolor="#FFFFFF"></td>
</tr>
</td>
</tr>
</table>
<p>This specific order of rewards is referred to as the <a href="http://plato.stanford.edu/entries/prisoner-dilemma/">Prisoner&#8217;s Dilemma</a>, and was formalized and studied by Melvin Dresher and Merrill Flood in 1950 while working for the <a href="http://en.wikipedia.org/wiki/RAND">RAND Corporation</a>.</p>
<h2>Sale, One Day Only!</h2>
<p>Now of course the question is &#8211; if you&#8217;re in this situation, what is the best thing to do? First suppose that we&#8217;re never, ever going to see this other person again. This is a one time deal. Absent any moral consideration, your best option for the most profit is to attempt to take advantage of the other person and hope that they are clueless enough to let you, capitalism at its finest. You could attempt to cooperate, but that leaves you open to the other party screwing you. If each person acts in their own interest and is rational, they will attempt to one-up the other.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2010/02/goodevil-284x300.jpg" alt="" title="goodevil" width="284" height="300" class="alignright size-medium wp-image-2056" /></p>
<p>But there&#8217;s just one problem &#8211; if both people act in this way, they both get much less than they would if they simply cooperated. This seems very strange, as the economic models banks and other institutions use to model human behavior assume this type of logic &#8211; the model of the rational consumer. But this leads to nearly the worst possible option if both parties take this approach. </p>
<p>It seems that there is no clear ideal strategy for a one time deal. Each choice leaves you open to possible losses in different ways. At this point it&#8217;s easy to toss up your hands, leave logic behind, and take a moral stance. You&#8217;ll cooperate because you&#8217;re a good person &#8211; or you&#8217;ll take advantage of the suckers because life just isn&#8217;t fair.</p>
<p>And this appears to leave us where we are today &#8211; some good people, some bad people, and the mythical invisible hand of the market to sort them all out. But there&#8217;s just one little issue. We live in a world with reputations, with friends, and with foes &#8211; there are no true &#8220;one time&#8221; deals. The world is small, and people remember.</p>
<h2>In it for the Long Run</h2>
<p>So instead of thinking of a single dilemma, let&#8217;s think about what we should do if we get to play this game more than once. If someone screws you in the first round, you&#8217;ll remember &#8211; and probably won&#8217;t cooperate the next time. If you find someone who always cooperates, you can join them and work together for your mutual benefit &#8211; or decide that they&#8217;re an easy mark and take them for everything they&#8217;ve got.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2010/02/raxelrod-150x150.jpg" alt="" title="raxelrod" width="150" height="150" class="alignright size-thumbnail wp-image-2076" /></p>
<p>But what is the best strategy? In an attempt to figure this out, in 1980 <a href="http://en.wikipedia.org/wiki/Robert_Axelrod">Robert Axelrod</a> decided to have a contest. He sent the word out, and game theorists, scientists, and mathematicians all submitted entries for a battle royale to determine which strategy was the best. </p>
<p>Each entry was a computer program designed with a specific strategy for playing this dilemma multiple times against other clever entries. The programs would play this simple dilemma, deciding whether to cooperate or defect against each other, for 200 rounds. Five points for a successful deception (you defect, they cooperate), three points each for mutual cooperation, one point each if you both tried to screw each other (mutual defection), and no points if you were taken advantage of (you cooperate, they defect). Each program would play every other program as well as a copy of itself, and the program with the largest total score over all the rounds would win.</p>
<p>So what would some very simple programs be?</p>
<p><strong>ALL-C</strong> (always cooperate) is just like it sounds. Cooperation is the only way, and this program never gets tired of being an upstanding guy.</p>
<p><strong>ALL-D</strong> (always defect) is the counterpoint to this, and has one singular goal. No matter what happens, always, always, always try to screw the other person over.</p>
<p><strong>RAND</strong> is the lucky dunce &#8211; don&#8217;t worry too much, just decide to cooperate or defect at random.</p>
<p>You can predict how these strategies might do if they played against each other. Two ALL-C strategies would endlessly cooperate in a wonderful dance of mutual benefit. Two ALL-D strategies would continually fight, endlessly grinding against each other and gaining little. ALL-C pitted against ALL-D would fare about as well as a fluffy bunny in a den of wolves &#8211; eternally cooperating and hoping for reciprocation, but always getting the shaft with ALL-D profiting.</p>
<p>So an environment of ALL-C would be a cooperative utopia &#8211; unless a single ALL-D strategy came in, and started bleeding them dry. But an environment entirely made of ALL-D would be a wasteland &#8211; no one would have any success due to constant fighting. And the RAND strategy is literally no better than a coin flip.</p>
<h2>Time to Think</h2>
<p>So what should we do? Those simple strategies don&#8217;t seem to be very good at all. If we think about it however, there&#8217;s a reason they do so poorly &#8211; they don&#8217;t remember. No matter what the other side does, they&#8217;ve already made up their minds. Intelligent strategies remember previous actions of their opponents, and act accordingly. The majority of programs submitted to Axelrod&#8217;s competition incorporated some sort of memory. For instance, if you can figure out you&#8217;re playing against ALL-C, it&#8217;s time to defect. Just like in the real world, these programs tried to figure out some concept of &#8220;reputation&#8221; that would allow them to act in the most productive manner.</p>
<p>And so Axelrod&#8217;s competition was on. Programs from all over the world competed against each other, each trying to maximize their personal benefit. A wide variety of strategies were implemented from some of the top minds in this new field. Disk drives chattered, monitors flickered, and eventually a champion was crowned.</p>
<h2>And the Winner Is&#8230;</h2>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2010/02/reflection.jpg" alt="" title="reflection" width="250" height="307" class="alignright size-full wp-image-2074" /></p>
<p>When the dust settled, the winner was clear &#8211; and the victory was both surprising and inspiring. The eventual champion seemed to be a 90 lb weakling at first glance, a mere four lines of code submitted by <a href="http://en.wikipedia.org/wiki/Anatol_Rapoport">Anatol Rapoport</a>, a mathematical psychologist from the University of Toronto. It was called &#8220;Tit-for-Tat&#8221;, and it did exactly that. It started every game by cooperating &#8211; and then doing exactly what the other player did in their last turn. It cooperated with the &#8220;nice&#8221; strategies, butted heads with the &#8220;mean&#8221; strategies, and managed to come out on top ahead of far more complex approaches. </p>
<p>The simplest and shortest strategy won, a program that precisely enforced the Golden Rule. But what precisely made Tit-for-Tat so successful? Axelrod analyzed the results of the tournament and came up with a few principles of success.</p>
<ul>
<li><strong>Don&#8217;t get greedy.</strong> Tit-for-Tat can never beat another strategy. But it never allows itself to take a beating, ensuring it skips the brutal losses of two &#8220;evil&#8221; strategies fighting against each other. It actively seeks out win-win situations instead of gambling for the higher payoff.</li>
<li>&nbsp;</li>
<li><strong>Be nice.</strong> The single best predictor of whether a strategy would do well was if they were never the first to defect. Some tried to emulate Tit-for-Tat but with a twist &#8211; throwing in the occasional defection to up the score. It didn&#8217;t work.</li>
<li>&nbsp;</li>
<li><strong>Reciprocate, and forgive.</strong> Other programs tended to cooperate with Tit-for-Tat since it consistently rewarded cooperation and punished defection. And Tit-for-Tat easily forgives &#8211; no matter how many defections it has seen, if a program decides to cooperate, it will join them and reap the rewards.</li>
<li>&nbsp;</li>
<li><strong>Don&#8217;t get too clever.</strong> Tit-for-Tat is perfectly transparent, and it becomes obvious that it is very, very difficult to beat. There are no secrets, and no hypocrisy &#8211; Tit-for-Tat gets along very well with itself, unlike strategies biased toward deception.</li>
</ul>
<p>The contest attracted so much attention that a second one was organized, and this time every single entry was aware of the strategy and success of Tit-for-Tat. Sixty-three new entries arrived, all gunning for the top spot. And once again, Tit-for-Tat rose to the top. Axelrod used the results of these tournaments to develop ideas about how cooperative behaviour could evolve naturally, and eventually wrote a bestselling book called <a href="http://www.amazon.com/gp/product/0465005640?ie=UTF8&#038;tag=gmilburnca-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0465005640">The Evolution of Cooperation.</a><img src="http://www.assoc-amazon.com/e/ir?t=gmilburnca-20&#038;l=as2&#038;o=1&#038;a=0465005640" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> But his biggest accomplishment may be showing us that being nice does pay off &#8211; and giving us the numbers to prove it.</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Color and Reality</title>
		<link>http://www.gmilburn.ca/2009/06/19/color-and-reality/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=color-and-reality</link>
		<comments>http://www.gmilburn.ca/2009/06/19/color-and-reality/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 14:07:58 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Numbers & Nature]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[consciousness]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[qualia]]></category>

		<guid isPermaLink="false">http://www.gmilburn.ca/?p=1467</guid>
		<description><![CDATA[When I was a kid, I used to wonder if everyone saw the world in the same way. We can all look at the same grass, but maybe the color I called green showed up in my brain as the color my friend called blue. Maybe all of our colors were shifted around to the [...]]]></description>
			<content:encoded><![CDATA[<p>When I was a kid, I used to wonder if everyone saw the world in the same way. We can all look at the same grass, but maybe the color I called green showed up in my brain as the color my friend called blue. Maybe all of our colors were shifted around to the point where all the colors were accounted for, but how we perceived them was shuffled up. I thought it would be remarkably exciting, and hoped that I could see the world through someone else&#8217;s brain to see if, in fact, this was true.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/meadows.jpg" alt="meadows" title="meadows" width="550" height="175" class="aligncenter size-full wp-image-1550" /></p>
<p>My eight year old self would be bitterly disappointed technology today has not progressed far enough to make that wish a reality. At the time, we had to settle the debate by another manner &#8211; asking an adult, a source of concrete and immutable knowledge. The answer I was given was that everyone sees the same colors of course (although why this was so obvious was never really clear) and if they didn&#8217;t it wouldn&#8217;t matter much since we couldn&#8217;t tell. Color was &#8220;real&#8221; &#8211; bits of light had a color (later I found out we could call it the wavelength of a photon), it hit our eyes, and our brains converted it to a beautiful image.</p>
<p>The only problem is that this is wrong.</p>
<h2>Color as Wavelength</h2>
<p>Well, alright. Before you get upset, it isn&#8217;t completely wrong. We were all taught about <a href="http://en.wikipedia.org/wiki/Isaac_Newton">Sir Isaac Newton</a> who discovered that a glass prism can split white light apart into its constituent colors.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/pink-floyd-dark-side-of-the-moon-crop.jpg" alt="pink-floyd-dark-side-of-the-moon-crop" title="pink-floyd-dark-side-of-the-moon-crop" width="500" height="216" class="aligncenter size-full wp-image-1558" /></p>
<p>While we consider this rather trivial today, at the time you&#8217;d be laughed out of the room if you suggested this somehow illustrated a fundamental property of light and color. The popular theory of the day was that color was a mixture of light and dark, and that prisms simply colored light. Color went from bright red (white light with the smallest amount of &#8220;dark&#8221; added) to dark blue (white light with the most amount of &#8220;dark&#8221; added before it turned black).</p>
<p>Newton showed this to be incorrect. We now know that light is made up of tiny particles called <a href="http://en.wikipedia.org/wiki/Photon">photons</a>, and these photons have something called &#8220;wavelength&#8221; that seems to correspond to color. Visible light is made up of a spectrum, a huge number of photons each with a different wavelength our eyes can see. When combined, we see it as white light.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/visible_light_spectrum.jpg" alt="visible_light_spectrum" title="visible_light_spectrum" width="550" height="102" class="aligncenter size-full wp-image-1560" /></p>
<p>So this appears to resolve my childhood debate. Light of a single wavelength (like that produced by a laser) corresponds to a single &#8220;real&#8221; color. The brain just translates wavelengths into colors somehow, and that is that. There&#8217;s just one problem.</p>
<p>We&#8217;re missing a color!</p>
<h2>Color as Experience</h2>
<p>To find out just what we&#8217;re missing, we have to consider how we can combine colors. For instance, you learned some basic color mixing rules as a kid. In this case, let&#8217;s use <a href="http://en.wikipedia.org/wiki/Additive_color">additive color mixing</a> since we&#8217;re mixing light. </p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/Additive_color_mixing.jpg" alt="Additive_color_mixing" title="Additive_color_mixing" width="350" height="263" class="aligncenter size-full wp-image-1581" /></p>
<p>Let&#8217;s find two colors on the spectrum line, and then we can estimate the final color they&#8217;ll produce when you mix them by finding the midpoint.</p>
<p>Red and green make yellow.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/red-green-yellow.jpg" alt="red-green-yellow" title="red-green-yellow" width="550" height="102" class="aligncenter size-full wp-image-1589" /></p>
<p>Green and blue make turquoise.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/blue-green-turquoise.jpg" alt="blue-green-turquoise" title="blue-green-turquoise" width="550" height="102" class="aligncenter size-full wp-image-1585" /></p>
<p>Red and blue make&#8230;</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/red-blue-green1.jpg" alt="red-blue-green" title="red-blue-green" width="550" height="102" class="aligncenter size-full wp-image-1587" /></p>
<p>Green? What? That doesn&#8217;t seem to make any sense! Red and violet make pink! But where is pink in our spectrum? It&#8217;s not violet, it&#8217;s not red &#8211; it seems like it should be simultaneously above and below our spectrum. But it&#8217;s not on the spectrum at all!</p>
<p>So we&#8217;re forced to realize a very interesting conclusion. The wavelength of a photon certainly reflects a color &#8211; but we cannot produce every color the human eye sees by a single photon of a specific wavelength. There is no such thing as a pink laser &#8211; two lasers must be mixed to produce that color. There are &#8220;real&#8221; colors (we call them pure spectral or <a href="http://en.wikipedia.org/wiki/Monochromatic">monochromatic</a> colors) and &#8220;unreal&#8221; colors that only exist in the brain. </p>
<h2>A Color Map</h2>
<p>So what are the rules for creating these &#8220;unreal&#8221; colors from the very real photons that hit your eye? Well, in the 1920s W. David Wright and John Guild both conducted experiments designed to map how the brain mixed monochomatic light into the millions of colors we experience everyday. They set up a split screen &#8211; on one side, they projected a &#8220;test&#8221; color. On the other side, the subject could mix together three primary colors produced by projectors to match the test color. After a lot of test subjects and a lot of test colors, eventually the <a href="http://en.wikipedia.org/wiki/CIE_1931_color_space">CIE 1931 color space</a> was produced.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/CIE-1931.jpg" alt="CIE-1931" title="CIE-1931" width="350" height="397" class="aligncenter size-full wp-image-1591" /></p>
<p>I consider this to be a map of the abstractions of the human brain. On the curved border we can see numbers, which correspond to the wavelengths in the spectrum we saw earlier. We can imagine the spectrum bent around the outside of this map &#8211; representing &#8220;real&#8221; colors. The inside represents all the colors our brain produces by mixing &#8211; the &#8220;unreal&#8221; colors. </p>
<p>So let&#8217;s try this again &#8211; with a map of the brain instead of a map of photon wavelengths. Red and green make yellow.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/cie-red-green-yellow.jpg" alt="cie-red-green-yellow" title="cie-red-green-yellow" width="350" height="397" class="aligncenter size-full wp-image-1595" /></p>
<p>Green and blue make turquoise.</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/cie-blue-green-turq.jpg" alt="cie-blue-green-turq" title="cie-blue-green-turq" width="350" height="397" class="aligncenter size-full wp-image-1593" /></p>
<p>Blue and red make&#8230;</p>
<p><img src="http://www.gmilburn.ca/wp-content/uploads/2009/06/cie-blue-red-magenta.jpg" alt="cie-blue-red-magenta" title="cie-blue-red-magenta" width="350" height="397" class="aligncenter size-full wp-image-1594" /></p>
<p>Pink! Finally! Note that pink is not on the curved line representing monochromatic colors. It is purely a construction of your brain &#8211; not reflective of the wavelength of any one photon.</p>
<h2>Is Color Real?</h2>
<p>So is color real? Well, photons with specific wavelengths seem to correspond to specific colors. But the interior of the CIE 1931 color space is a representation of the a most ridiculously abstract concept, labels that aren&#8217;t even labels, something our brain experiences and calculates from averaged photon wavelengths. It is an example of what philosophers call <a href="http://en.wikipedia.org/wiki/Qualia">qualia</a> &#8211; a subjective quality of consciousness.</p>
<p>I later learned that my childhood argument was a version of the <a href="http://en.wikipedia.org/wiki/Inverted_spectrum">inverted spectrum</a> argument first proposed by <a href="http://en.wikipedia.org/wiki/John_Locke">John Locke</a>, and that the &#8220;adult&#8221; perspective of everyone seeing the same colors (and it not really mattering if they didn&#8217;t) was argued by the philosopher <a href="http://en.wikipedia.org/wiki/Daniel_Dennett">Daniel Dennett</a>.</p>
<p>I have come no closer to resolving my question from long ago of &#8220;individual spectrums&#8221; &#8211; but for the future, I vow to pay more attention to the idle questions of children.</p>
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		<item>
		<title>Clever as a Fox</title>
		<link>http://www.gmilburn.ca/2009/03/20/clever-as-a-fox/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=clever-as-a-fox</link>
		<comments>http://www.gmilburn.ca/2009/03/20/clever-as-a-fox/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 14:48:03 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Numbers & Nature]]></category>
		<category><![CDATA[domestication]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[farm fox]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[genetics]]></category>

		<guid isPermaLink="false">http://www.gmilburn.ca/?p=1134</guid>
		<description><![CDATA[Sometimes we see things so often that we simply forget to ask "why are they like that?" For instance, let's take a closer look at domestic animals. Dogs, cats, horses, cows, pigs - animals that we live with, and who couldn't live without us.]]></description>
			<content:encoded><![CDATA[<p>Sometimes we see things so often that we simply forget to ask &#8220;why are they like that?&#8221; For instance, let&#8217;s take a closer look at domestic animals. Dogs, cats, horses, cows, pigs &#8211; animals that we live with, and who couldn&#8217;t live without us.</p>
<h2>Common Traits</h2>
<p>What do all these domestic animals have in common?</p>
<p><center><br />
<table>
<tr>
<td>
<img src="http://www.gmilburn.ca/wp-content/media/pb_pup-150x150.jpg" alt="pb_pup" title="pb_pup" width="150" height="150" class="alignnone size-thumbnail wp-image-1146" />
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<p>Now this isn&#8217;t a particularly subtle example, but that&#8217;s kind of the point. You can see that all of these domestic animals have large white patches &#8211; they&#8217;ve lost pigment in their coats in some areas. Why do we care? Well, this is something that is extremely common among domesticated animals, but very rare among wild animals. I hear you saying &#8220;but what about zebras, or any other wild animal with white patches?&#8221;. What we&#8217;re referring to here is slightly different. A zebra will always have that patterning, whereas what we&#8217;re looking at here is depigmentation &#8211; the loss of color in certain areas in an animal that is &#8220;normally&#8221; colored.</p>
<p>What else is common among domestic animals but rare in the wild? Well, things like dwarf and giant varieties, floppy ears, and non-seasonal mating. Charles Darwin, in Chapter One of <em>Origin of the Species</em> noted that “not a single domestic animal can be named which has not in some country drooping ears&#8221;. A very significant observation when you consider that there is only a single wild animal with drooping ears &#8211; the elephant.</p>
<p>So perhaps something weird is going on here. Why do animals as different as cats and dogs have these common traits? It seems to arise simply from being around humans!</p>
<h2>The Hypothesis</h2>
<p><img src="http://www.gmilburn.ca/wp-content/media/belyaev-150x150.jpg" alt="belyaev" title="belyaev" width="150" height="150" class="alignright size-thumbnail wp-image-1153" /></p>
<p>The Russian geneticist <a href="http://en.wikipedia.org/wiki/Dmitri_Belyaev">Dmitri Belyaev</a> provided a very interesting potential explanation. Genetics at the time was preoccupied with easily measurable traits that could be passed on &#8211; if you bred dogs, you could pick the biggest puppies, breed them, and they would produce bigger dogs on average. Fine. But that is selection of a single simple trait, something that likely did not require that many genes to &#8220;switch&#8221; in order for the puppies to be bigger.</p>
<p>But what if you were selecting for something more complicated? What if, instead of selecting for a simple trait like size or eye color, you selected for something more vague like <strong>behaviour</strong> &#8211; in this case, the very behaviour that made these animals more likely to be around humans. We can call it tamability, or lack of aggressiveness, or whatever &#8211; the point is, we are selecting for those animals who will behave in a manner we want around us. A wolf who does not display aggressive behaviour might be able to grab a few scraps of food from the garbage pile of a early human settlement, rather than being driven off.</p>
<p>And if we were selecting a complicated behaviour, rather than a simple trait, it seems likely that it will require more change in the animals genetic code. And since the genetic code is a tangled web where a small bit of DNA can be referenced in many areas of the body &#8211; perhaps selecting for a common behaviour would also cause other common traits to arise in animals that are otherwise different.</p>
<p>It&#8217;s like giving your car a paint job versus trying to make it go faster &#8211; the paint job is easy, but trying to make it faster could lead to your car exhibiting other traits you didn&#8217;t directly request, like consuming more gas during regular driving. This could be common across all your project cars. One is a <em>low level</em> trait (the paint, the size of puppy) that can be encompassed in a tiny bit of information (color, size), the other is a <em>high level</em> trait (speed, tamability) that must involve a wide variety of sub-systems changing as well.</p>
<h2>The Experiment</h2>
<p>Now if you were a Soviet scientist in the late 1950s, you probably worked on something awesome like a giant robot that shot nuclear missles, or a flying submarine. Not Dmitri Belyaev. No, he lost his job as head of the Department of Fur Animal Breeding at the Central Research Laboratory of Fur Breeding in Moscow in 1948 because he was committed to the theories of classical genetics rather than the very fashionable (and totally wrong) theories of <a href="http://en.wikipedia.org/wiki/Lysenkoism">Lysenkoism</a>.</p>
<p>So instead, he started breeding foxes. Well, it was technically an experiment to study animal physiology, but that was more of a ruse to get his Lysenkoism-loving bosses off his back while he could study genetics and his theories of selecting for behaviour.</p>
<p><img src="http://www.gmilburn.ca/wp-content/media/fox_1.jpg" alt="fox_1" title="fox_1" width="500" height="209" class="aligncenter size-full wp-image-1165" /></p>
<p>He started out with 130 silver foxes. Like foxes in the wild, their ears are erect, the tail is low slung, and the fur is silver-black with a white tip on the tail. Tameness was selected for rigorously &#8211; only about 5% of males and 20% of females were allowed to breed each generation.</p>
<p><img src="http://www.gmilburn.ca/wp-content/media/fox_2.jpg" alt="fox_2" title="fox_2" width="342" height="250" class="aligncenter size-full wp-image-1167" /></p>
<p>At first, all foxes bred were classified as Class III foxes. They are tamer than the calmest farm-bred foxes, but flee from humans and will bite if stroked or handled.</p>
<p><img src="http://www.gmilburn.ca/wp-content/media/fox_3.jpg" alt="fox_3" title="fox_3" width="357" height="250" class="aligncenter size-full wp-image-1168" /></p>
<p>The next generation of foxes were deemed Class II foxes. Class II foxes will allow humans to pet them and pick them up, but do not show any emotionally friendly response to people. If you are a cat owner, you would call the experiment a success at this point.</p>
<p><img src="http://www.gmilburn.ca/wp-content/media/fox_4.jpg" alt="fox_4" title="fox_4" width="480" height="382" class="aligncenter size-full wp-image-1170" /></p>
<p>Later generations produced Class I foxes. They are eager to establish human contact, and will wag their tails and whine. Domesticated features were noted to occur with increasing frequency.</p>
<p><img src="http://www.gmilburn.ca/wp-content/media/fox_5.jpg" alt="fox_5" title="fox_5" width="375" height="312" class="aligncenter size-full wp-image-1172" /></p>
<p>Forty years after the start of the experiment, 70 to 80 percent of the foxes are now Class IE &#8211; the &#8220;domesticated elite&#8221;. When raised with humans, they are affectionate devoted animals, capable of forming strong bonds with their owner.</p>
<p>These &#8220;elite&#8221; foxes also exhibit domestic features such as depigmentation (1,646% increase in frequency), floppy ears (35% increase in frequency), short tails (6,900% increase in frequency), and other traits also seen frequently in domesticated animals.</p>
<h2>The Results</h2>
<p>Belyaevn passed away in 1985, but he was able to witness the early success of his hypothesis, that selecting for behaviour can cause cascading changes throughout the entire organism. For instance, the current explanation for the loss of pigment is that melanin (a compound that acts to color the coat of the animal) shares a common pathway with adrenaline (a compound that increases the &#8220;fight or flight&#8221; instinct of an animal). Reduction of adrenaline (by selecting for tame animals) inadvertently reduces melanin (causing the observed depigmentation effects).</p>
<p>So if Belyaevn is right, genetics is not just a low slow process that works on tiny incremental tweaks. Complicated environmental pressures can result in complicated genetic results, in a stunningly quick period of time. Where do I think we&#8217;re going with this?</p>
<p>Well, designer pets for one. Following the collapse of the Soviet Union, the project ran into serious financial trouble in the late 1990s. They had to cut down the amount of foxes drastically, and the project survived primarily on funding obtained from selling the tame foxes as exotic pets. Imagine a menagerie of dwarf exotic animals, who crave human attention and form bonds with people. It would be obscenely profitable.</p>
<p>And the out there thought for the day? We&#8217;re doing this to ourselves. We don&#8217;t encourage people to act aggressively all day to everyone they meet. We reward certain behaviours more than other behaviours. My unprovable conjecture? Humanity is selecting itself for certain behaviours, and the traits we think of as fundamentally human (loss of hair, retention of juvenile characteristics relative to primates) are a side effect of this self-selection.</p>
<h2>Videos</h2>
<p>Here are some great videos with footage of the tame foxes.</p>
<p>From NOVA &#8211; <em>Dogs and More Dogs</em></p>
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<p>&#8220;Suddenly, it all started to make sense. As Belyaev bred his foxes for tameness, over the generations their bodies began producing different levels of a whole range of hormones. These hormones, in turn, set off a cascade of changes that somehow triggered a surprising degree of genetic variation.</p>
<p>Just the simple act of selecting for tameness destabilized the genetic make up of these animals in such a way that all sorts of stuff that you would never normally see in a wild population suddenly appeared.&#8221; (<a href="http://www.pbs.org/wgbh/nova/transcripts/3103_dogs.html">Full transcript</a>)</p>
<p>From Discovery Channel &#8211; <em>The Ultimate Guide: Dogs</em></p>
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<p>The start of the video to about 0:40 shows you just how well these tame foxes integrate in a family environment.</p>
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		<slash:comments>64</slash:comments>
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		<title>When Advertisers Get Lazy</title>
		<link>http://www.gmilburn.ca/2008/10/09/when-advertisers-get-lazy/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=when-advertisers-get-lazy</link>
		<comments>http://www.gmilburn.ca/2008/10/09/when-advertisers-get-lazy/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 13:26:59 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Rants & Raves]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.gmilburn.ca/?p=270</guid>
		<description><![CDATA[Internet advertising is a strange beast. Some of the most popular ads play directly off our insecurities - that we're fat, that we're lonely, or that our penis is far too small. The immediate emotional response to what basically amounts to a controlled insult online can gall you into the all important "click" of the ad.]]></description>
			<content:encoded><![CDATA[<p>Internet advertising is a strange beast. Some of the most popular ads play directly off our insecurities &#8211; that we&#8217;re fat, that we&#8217;re lonely, or that our penis is far too small. The immediate emotional response to what basically amounts to a controlled insult online can gall you into the all important &#8220;click&#8221; of the ad.</p>
<p>While this emotional manipulation is effective, it doesn&#8217;t give you the ability to completely half ass your campaign and still expect no one to call you on it. I saw this ad online recently.</p>
<div align="center"><img src="http://www.gmilburn.ca/wp-content/posts/bad-ad/bad-ad.jpg"></div>
<p><em>Please note if you have AdBlock or similar software installed, it may block the image as it has &#8220;ad&#8221; in the filename. Check your settings.</em></p>
<p>Seems rather benign, not unlike thousands of other ads you see every day. It&#8217;s not particularly well done, but if it didn&#8217;t make money it wouldn&#8217;t be out there. But there&#8217;s something else &#8211; I saw it, did a bit of a double take, and then looked again. The 35 pounds figure seems to be off, but more importantly, the body types of the two don&#8217;t quite seem to match up.</p>
<p>Wait a second, what&#8217;s that on the right side of the slimmer girl? There&#8217;s a hint of yellow on the edge of the frame. Let&#8217;s cut out the pictures of the two girls, and then flip them around and put them beside each other.</p>
<div align="center"><img src="http://www.gmilburn.ca/wp-content/posts/bad-ad/bad-ad-merged.jpg"></div>
<p>Well damn. Turns out that you just took a picture of two sisters, one slim, the other not so much, flipped it around, and then tried to pass it off as a weight loss ad. Sorry about the grey line in the middle, it&#8217;s because of the black borders around the ad cut out a little bit of the image. Next time, perhaps a bit more Photoshop work?</p>
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		<slash:comments>45</slash:comments>
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		<title>The Ultimate Home Laser Show</title>
		<link>http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-ultimate-home-laser-show</link>
		<comments>http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 22:12:05 +0000</pubDate>
		<dc:creator>Geoff</dc:creator>
				<category><![CDATA[Laser Shows]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[laser]]></category>

		<guid isPermaLink="false">http://www.gmilburn.ca/?p=38</guid>
		<description><![CDATA[This is probably the coolest thing I've ever made. It's quite a step up from the Five Dollar Laser Show I posted a bit back. The only logical step after building that was to drastically increase the power and number of beams.]]></description>
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<td><em>Note: instructions for an even-more-ultimate laser show are coming soon, in the meantime <a href="http://www.gmilburn.ca/2008/08/04/new-laser-shots/">check out a sneak peek of it in action</a>.</em></td>
<td><a href="http://www.gmilburn.ca/2008/08/04/new-laser-shots/"><img src="http://www.gmilburn.ca/wp-content/posts/laser-show/vortex_preview.jpg"></a></td>
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<p>This is probably the coolest thing I&#8217;ve ever made. It&#8217;s quite a step up from the <a href="http://www.gmilburn.ca/2008/06/22/the-five-dollar-laser-show/">Five Dollar Laser Show</a> I posted a bit back. The only logical step after building that was to drastically increase the power and number of beams. I loved the effect that it generated, but it wasn&#8217;t bright enough, and only covered a small portion of the wall.</p>
<p>This my first attempt at solving those two issues, I think it worked out pretty well. Here&#8217;s the new version in action on the ceiling of my living room.</p>
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<p>It&#8217;s quite an effect, and rather hypnotizing &#8211; it&#8217;s quite easy to zone out and become completely absorbed in the music. The multiple vibrating beams coming out of the unit also look amazing when fog or smoke is in the room.</p>
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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gZtmj97qybg&#038;ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/gZtmj97qybg&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
</div>
<p>Even the most ADHD-addled individual, myself included, tends to go &#8220;whoa&#8221;. You can also do cool things like hooking it up to a microphone and watching the patterns your voice makes. A disco ball or mirrors stuck to the ceiling help spread the effect around even more.</p>
<p>So how does one go about making one of these things? Well, I made every effort to make construction as simple as possible for two reasons. One, electrical engineering is far from my speciality and I didn&#8217;t want to kill myself/ruin a laser I could only afford one of. Two, I always hated seeing incredibly awesome projects on the internet that I never had any hope of building due to funds and bizarre parts. That&#8217;s not to say you don&#8217;t need some basic soldering and construction skills, as well as a healthy respect for the power of laser light, but it&#8217;s definitely doable if you put your mind to it.</p>
<div align="center">
<img src="http://www.gmilburn.ca/wp-content/posts/ultimate-laser-show/final-boxed.jpg">
</div>
<p>The full details are in the links below, but what you basically need are a heatsinked lab style laser (so it can run for a few hours, high power laser pointers will get too hot), a diffraction grating, a pair of old headphones, and a few electrical parts to tie it all together.</p>
<p>So if you&#8217;re the type who enjoys projects, I strongly recommend giving this a shout &#8211; it&#8217;s proof positive that you can obtain amazing results without the backing of a large electronics company. If you do end up building one, please send me a link to the results so I can see how it turns out!</p>
<h3>Instructions</h3>
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<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-concept-and-design/"><img src="http://www.gmilburn.ca/wp-content/media/concept-150x150.jpg" alt="concept" title="concept" width="150" height="150" class="alignnone size-thumbnail wp-image-846" /></a><br />
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-concept-and-design/">Concept and Design</a>
</td>
<td width=33%>
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-parts/"><img src="http://www.gmilburn.ca/wp-content/media/design-150x150.jpg" alt="design" title="design" width="150" height="150" class="alignnone size-thumbnail wp-image-844" /></a><br />
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-parts/">Parts</a>
</td>
<td width=33%>
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-assembly/"><img src="http://www.gmilburn.ca/wp-content/media/assembly-150x150.jpg" alt="assembly" title="assembly" width="150" height="150" class="alignnone size-thumbnail wp-image-842" /></a><br />
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-assembly/">Assembly</a>
</td>
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<td width=33%>
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-laser-safety/"><img src="http://www.gmilburn.ca/wp-content/media/safety-150x150.jpg" alt="safety" title="safety" width="150" height="150" class="alignnone size-thumbnail wp-image-847" /></a><br />
<a href="http://www.gmilburn.ca/2008/07/21/the-ultimate-home-laser-show-laser-safety/">Laser Safety</a>
</td>
<td width=33%>
<a href="http://www.gmilburn.ca/2008/07/21/a-note-on-shipping/"><img src="http://www.gmilburn.ca/wp-content/media/shipping-150x150.jpg" alt="shipping" title="shipping" width="150" height="150" class="alignnone size-thumbnail wp-image-848" /></a><br />
<a href="http://www.gmilburn.ca/2008/07/21/a-note-on-shipping/">A Note on Shipping</a>
</td>
<td width=33%>
</td>
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</table>
</div>
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